Monday, November 12, 2007

Oh, god, the poor Welsh and the poor Halflings for me to do this...

Stop me before I kill another ancient culture....

The halfling kingdom does a pretty awful job of plagiarising Welsh mythology. The name of the kingdom is lifted right out of 6th century Welsh mythology, including the name of the king and queen. Also, this means Taliesin exists and he is a halfling. I almost used Pryderi's parents (Pwyll and Rhiannon) except for two things: One, Rhiannon is probably from the same root as another barbarian horse goddess (Epona) - because of a stupid joke made while playing Legend of Zelda: Twilight Princess all I hear now is ePony.com, and because of an irrational hatred of Stevie Nicks. Why must everything be ruined by lame baby-boomer music?

Thank you Wikipedia for providing me with cultures to browse and destroy.

Wednesday, November 7, 2007

Added a bunch more location descriptions to the website during the last two days. All of the continents have descriptions and a vague sense of history. If it comes down to needing more detail in the history beyond X number of centuries ago Y happened I'll make a timeline, but I think for now having the history a little cloudy is good. As in "Big stuff happened before and now the world is out of warranty and breaks down at every opportunity".

One NPC is up, the head honcho of the dwarven psionicists. Cool what you can do with psychic warrior and the slayer prestige class. Not many powers but a lot of feats. A LOT of feats. At 16 he's got 6 plus 8 bonus feats and Weapon Specialization for free. He used the PC chart for character wealth. I think I'll go with PC wealth for special NPCs and use the NPC table for regular NPCs.

No barbarian levels or monk levels and he moves 65, can make 90 degree turns while charging, and can run up walls. He's also got a nifty psionic feat called Stand Still, if you haven't seen the psionics book, whenever another creature's movement gives him an attack of opportunity he can give up that attack to attack their movement. If he hits he does no damage but instead the target has to make a fort save at a DC of 10 + damage, if they fail the they lose the rest of their move. He's an experiment in mobility effects and denying the same. A little gimped without Quick Draw, may give up Psychic Weapon for that.

Thursday, November 1, 2007

Nature Aspects

Four eternal dragons watch over the world, one in each continent. Each dragon was tied to one of the four continents by the old gods in the distant past. They are capable of exerting great control over the lands and the living creatures within them. Over time, changes to the land or inhabitants are reflected in the aspects themselves.

Silan is the nature aspect of Ephrace, land of the old Human kingdoms. Ancient histories document Silan as very wild and untamed, but as the lands under his sway became more settled so did he. Tends to be fairly conservative in his manipulations, but did unite the tribesman of the northwestern portion of Ephrace to form the kingdom of Telace to stymie the environmental "improvements" the wizards of Ranier were creating.

Silan's dragon form is that of a moderate (100 ft. length) silver dragon, only colored pale blue. Strange electric-like arcs jump around his body. His other common form is that of a middle aged human dressed in leather armor dyed pale blue matching his dragon form.

Listhan is the nature aspect of Surraneltha, land of elven forests and dwarven volcanic strongholds. Listhan is very involved with the land's inhabitants, but only very rarely exerts power over the land. She can be found on any given day visiting random cities or villiages in elven or dwarven form. She is revered in the land, but not

Listhan's dragon form is that of a 120' green dragon with stone grey mottling. She most commonly is seen in elven or dwarven form, dressed in the styles of the area she is visiting.

Girrulan is the nature aspect of Northsuir. He spends most of his time living in a cave high on the Great Mountain in the center of the Morlan Highlands, high above the citadels of the young dwarven kingdom. Some theorize that he was at the heart of the collapse of the old empire, angry at the arrogance and presumption of the imperials.

Girrulan, when in human form, appears as a dour, elderly man dressed in the garb of an imperial beaurocrat. As a dragon, he appears as a 200' gold dragon with large, swirling black eyes, his body covered in what appear to be scars from ancient battles.

Emoran is the nature aspect of Southsuir. 12 centuries ago, with the arrival (or fall from the sky) of the great necromancer and the spread of the dead armies through the last pockets of civilization deep in the south of the old empire, Emoran through all of his energies into the creation of the Eternal Pestilence to hold the line against them. Emoran sleeps, fighting nightmares reflecting his land.

Emoran is only known by his sleeping dragon form. A black dragon 100 feet in length; he appears as sickly and near death. With vast patches of missing scales, infected wounds, and emanating a foul stench, he only shows signs of consciousness when he wakens slightly to cough up blood and bile.